Tuesday, 22 November 2011
Design Document
We've been working on the components of the individual document elements this week. We have a skeleton and a general idea on what our finished document will look like, it's just a matter of refining what we've written, concatenating it, and ensuring that the details and story don't conflict. I think we all have a solid view on the game world we've created and the look and feel of the environment, we all have strong opinions on certain directions, names, events and behaviours and when they don't "fit". This reassures me that we're clear on exactly what we will be representing in the document. My job for this week is to make the character biographies look really nice and finish writing up on the technical aspects of the game (ideal game engine, UI, representations etc.) Hopefully we can have a fairly final draft in place by this time next week.
Tuesday, 8 November 2011
J. Edgar Cordis
Human Scientist - J. Edgar Cordis
Excitable, passionate and incredibly intelligent. Eidetic memory. Is almost obssessed with the future of the human race. Determined to ensure the success of future generations. becomes progressively concerned that the Hybrid is aware of its situation and will escape before sufficient Ambrosia for both races can be harvested. As a result, he begins the process of preparing for the worst early in the game. The dialogue between Cordis and Animus will be designed to illustrate two factions, but not two races.
Excitable, passionate and incredibly intelligent. Eidetic memory. Is almost obssessed with the future of the human race. Determined to ensure the success of future generations. becomes progressively concerned that the Hybrid is aware of its situation and will escape before sufficient Ambrosia for both races can be harvested. As a result, he begins the process of preparing for the worst early in the game. The dialogue between Cordis and Animus will be designed to illustrate two factions, but not two races.
Week 7 - update
After a brief holiday from the blogosphere (read: absent minded), we've made some pretty extensive progress. We've really narrowedn down the key elements to the game that we want to keep, and those we want to discard; with constant stripping and examination as we go on. Ian came into the labs last week with an extensive imagining of the game world and narrative, keeping in tandem with the group ideas and formative concepts. Since then we've refined and changed a lot of ideas, and even begun to construct the universe our game will reside in; names, races; ideoligies and setting are all flowing a little easier now. I feel we've really gotten to grips with our ideas and all three of us can easily visualise the game-world, which helps when we're working seperately on areas of design. I'll update a couple of blogs this week (to make up on lost time) with some of the juicier main character information and racial descriptors for the alien races involved in the game.
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