Tuesday, 25 October 2011
Refinement
Ok, so thus far we've established quite a few convoluted game concepts. The idea is now to try and focus what kind of experience we're looking for in the final product. The ethos of the game is centering around a dark survival horror thus far. Less shock value and more constant teetering threat. Almost a constant Insidious atmosphere penetrated by falsehoods on the part of the shadowy corporation/organisation that the player is caged by. We'll try and set individual goals for documentation going forward.
Tuesday, 11 October 2011
Character, Setting and Environment.
We've stumbled upon a great idea for our protagonist that we're keen to stick with now: The player will control a hybrid human/alien, but won't initially be aware of this fact. We'll use intricate (and blunt) moral dilemmas and suppositions throughout the game that will force the player to think about his/her position, whilst subtly and gradually allowing the player to realise their origins. We're thinking of adding an alternate timeline/ending based on choices made throughout the game. This will have to be carefully considered as the player will initially and automatically side with the humans (obviously, unless they're some kind of alien sympathiser sociopath). Sorting out ideas for how we'll approach story development. More on that soon.
Subscribe to:
Posts (Atom)