Tuesday, 25 October 2011

Refinement

Ok, so thus far we've established quite a few convoluted game concepts.  The idea is now to try and focus what kind of experience we're looking for in the final product. The ethos of the game is centering around a dark survival horror thus far. Less shock value and more constant teetering threat.  Almost a constant Insidious atmosphere penetrated by falsehoods on the part of the shadowy corporation/organisation that the player is caged by.  We'll try and set individual goals for documentation going forward.

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